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ARSVINE REALM

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PORTFOLIO

2026Design / Development / Content Architecture

[Arsvine Realm]

A Next.js personal site built around portfolio work, writing, and a growing personal archive.

Next.jsUI/UXVerceli18nDevOps
2026Full Stack Developer / System Designer

[Endfield Gacha Simulator & Planner]

A pull simulation and resource planning tool for Arknights: Endfield, designed to turn player intuition into computable strategy.

JavaScriptHTMLPythonFlaskMonte Carlo
201xStudent / Explorer

[Early Projects]

Experiments, unfinished pieces, and remnants from the learning years. They are not all mature, but they form the earliest technical trail.

HTMLCSSJavaScriptPythonC++C#ScratchUnity
FRONTEND[3]
React / Next.js4
JavaScript / TypeScript4
HTML / CSS / SCSS3
BACKEND[5]
Python6
Node.js3
Database3
C++4
C#4
GENERAL[3]
UI/UX Design6
DevOps3
Git / GitHub4
Hover to inspect

EXPERIENCE

2019 - 2025

High School Years

Completed my main high-school studies here, while gradually discovering long-term interests in programming, design, games, and fictional worldbuilding.

That period felt like building basic infrastructure: knowledge, habits, taste, and self-learning slowly took shape.

2025 - Present

University Life

Currently studying Computer Science and Technology, while continuing to push coursework, engineering practice, and personal interests forward in parallel.

Outside class, I mostly work on my personal website, AI workflows, IM persona systems, game development, and small visual experiments.

Zhenjiang is my temporary home, and also the place where many records began settling into Arsvine Realm.

Long-term onboard

Rhodes Island Record

Fictional entry: Rhodes Island Pharmaceuticals is from Arknights, not a real internship or work experience.

As a long-term player and Doctor, my daily work includes tactical deployment, resource planning, event research, and repeated overtime in Stronghold Protocol.

To me, it works more like a spiritual coordinate: maintaining order, ideals, and a stubborn engineering spirit inside a chaotic world.

Blog

01

Nice to Meet YouPINNED

2026-06-10

I'm glad to meet you here

1 min read
02

The Relic of a Glitch

2026-06-17

A page render slipped out of control, leaving behind traces that felt more deliberate than design.

DevelopmentEssay
1 min read
03

The Word “Father”PROTECTED

2026-06-08
04

The Moon Does Not Have to Be Full Every Night

2026-05-15

For a friend whose nickname is “Tsuki”

TsukiFriend
1 min read
05

It’s All for Your Own Good

2026-05-13

“The most powerful thing about this sentence is that it makes refusal feel immoral.”

Essay
1 min read
06

Where We Stop

2026-05-12

“There is nothing here to blame. When two people move closer, they always stop at some distance.”

Essay
1 min read
07

Ideals, the Future, and the Light That Remains

2026-04-21

“The light that keeps civilization from going out may never have been more than a stroke of chance.”

Essay
1 min read
08

The Beginning and End of a Story

2025-12-22

A story began with a greeting, and ended with the word “friend.”

PersonalEssay
1 min read

LIFE

[Arknights]

Not just a strategy tower defense game, but a long-term specimen of order, catastrophe, ideals, and system design. Terra feels like a cold archive, and also like a still-running slice of civilisation.

StrategyTower DefenseMobileOfficial

[Arknights: Endfield]

What I look forward to is not a simple 3D version of Arknights, but the moment a worldbuilding system moves from tactical maps to a frontier site: wiring, production, combat, and the rebuilding of order on a wasteland.

3D RPGStrategyActionFactory BuildingCross-platform

[Death Stranding]

It turns walking, burden, loneliness, and connection into something playable. Not a grand speech about saving the world, but a small stretch of road left for those who come after.

ActionOpen-worldStrand gamePS4/PS5
Terraria
Stardew Valley
Slay the Spire 2
Mindustry
And More

[Zhenjiang]

Not really a journey, more like a slow recognition after temporary residence: an old Jiangnan city that does not force itself to be impressive, quiet and relaxed, with its own folds and traces.

Temporary StayTravel

This art section is temporarily like an exhibition room that has not been fully powered on yet. Music, painting, design, film, game visuals — I like all of them, and I am still slowly looking at them. I just do not have enough things I can write seriously yet. Instead of placing a few pretty sentences here, I would rather wait until they truly settle into my aesthetics, and then organise this place into a proper archive room.

[Game Development & Design]

Creating the worlds in my mind, while studying how systems, interfaces, rules, and narrative hold a world together. I am still on the way, but the path itself is already interesting enough.

ProgrammingDesign

CONTACT

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Content licensed under CC BY-NC-ND 4.0 unless otherwise stated.

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